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- ================
- Squirmer v1.03C
- ================
-
- Copyright (c) 1990 by Stephen Lee Parker
- All rights reserved.
-
-
- INTRODUCTION
- ------------
- Squirmer is on the rampage. He has a voracious appetite for power pellets
- and he'll stop at nothing before he consumes everything in sight! The more
- he eats the more Suirmer grows, and the more points you earn, so munch away.
- Watch out for those nasty TNT bombs or you'll blow him up in a chain reaction!
- The maze can get hectic at times. Gobble an alarm clock if you start to run
- out of time, but don't panic or you may never make it out alive!
-
-
- REGISTRATION
- ------------
- This program is provided as SHAREWARE is is NOT free! If you enjoy Squirmer
- and continue to use it for more than one month please register it. Registered
- users will be able to use the Squirmer Map Compiler that allows you to create
- your own mazes, and will automatically entitle you to new versions of Squirmer
- as they are released.
-
- To register your Squirmer program and receive the most current version along
- with the Map Compiler (available on Squirmer support BBS), send a $10.00
- check or money order to:
-
- Stephen L. Parker
- 1842 Cashmere Ct.
- Lithonia, Ga. 30058
-
- If you prefer, we can mail you a diskette containing the latest version of
- Squirmer and the Map Compiler for $5.00 (total $15.00) to cover the cost of
- the diskette, handling and postage.
-
-
- SQUIRMER SUPPORT
- ----------------
- Technical support, program updates, and the Map Compiler is available to
- registered users at two 24-hour bulletin board systems in the Atlanta area.
- Contact the sysop at either BBS if you need help.
-
- Le Chateau Aion QBBS (1:133/503)
- (404) 593-3210 (404) 640-9670
- Lithonia, Ga. Roswell, Ga.
-
- Le Chateau is the home of Squirmer. Aion provides technical support. Be
- sure to give your version number when you ask a question.
-
-
- STARTING IT UP
- --------------
- Squirmer will operate in three different video modes: 4-color CGA, 16-color
- EGA, and 256-color VGA. You'll need to specify the video mode you want to
- use on the command line when you execute the program. The allowable modes
- are /C, /E, and /V. To start up Squimer in the 16-color EGA mode type:
-
- SQUIRMER /E
-
- Substitute /C or /V if you have a CGA or VGA card. The Title screen should
- appear with it's three menu commands: D)emo, P)lay and Q)uit. Press 'D'
- for Demo to see how the game works. When the demo ends you'll return to the
- Title screen. You can mute the music by pressing 'M' during the game, or by
- placing /M on the command line. Pressing the Spacebar pauses the game.
-
- Squirmer will run at three different speeds: slow, normal, and fast. Select
- the speed while playing by hitting '1', '2' or '3' on the keyboard or from
- the command line as /1, /2 and /3 respectively. The default is 2, normal.
-
-
- PLAYING THE GAME
- ----------------
- Press 'P' to begin playing the game. The first of 11 maze levels will
- appear. You can move Squirmer around by using the left, right, up, and down
- cursor keys. Try to eat as many of the power pellets as you can before
- moving on to the next level. Use the stairways to change levels in the
- maze. They are marked with arrows. If you eat a stick of TNT Squirmer
- will begin to blow! Eat one when Squirmer is small and it could be fatal!
- Eating a Clock will add ten seconds to the game. You'll need all the time
- you can get if you want to reach level 11. You have three chances, but
- be careful! As Squirmer grows it gets harder to move him around!
-
-
- SPECIAL TIPS
- ------------
- Don't let Squirmer bump into the wall. He might have a violent reaction.
- Special reflecting teleporters are positioned throughout the maze. You can
- save a lot of time if you can figure out how they work. You may find that
- there are times when it is best to move on without clearing a level. There
- are more points available in the deeper maze levels. Applying peanut butter
- to the fingertips can help give the added keyboard action you'll need as
- Squirmer begins to move faster...hehehehehe.
-
-
- CREDITS
- -------
- Original game conception and ownership by Stephen Lee Parker of Le Chateau.
- Graphics, music and 'C' programming by James S. Clark of Aion QBBS.
- Documention and testing assistance by Melissa Parker of Le Chateau.
- Special thanks to Satinka Istari for play testing Beta versions.
-
- Dedicated to the worm in us all!
- October 28, 1990
- JSC
-
- rev. 11/26/90
-